Manages the shaders files.  
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#include <DocumentManager.hpp>
Manages the shaders files. 
 
◆ DocumentManager()
  
  
      
        
          | st::DocumentManager::DocumentManager  | 
          ( | 
          string  | 
          path,  | 
         
        
           | 
           | 
          string  | 
          editor,  | 
         
        
           | 
           | 
          vector< shared_ptr< Shader > >  | 
          shaders  | 
         
        
           | 
          ) | 
           |  | 
         
       
   | 
  
inline   | 
  
 
Inits the DocumentManager and copies a template shader into the shadrers folder. 
The template is copied to make sure the templates are never overwritten. 
 
 
◆ createFromTemplate()
      
        
          | bool st::DocumentManager::createFromTemplate  | 
          ( | 
          string  | 
          name | ) | 
           | 
        
      
 
Creates a new shader file from the configured template. 
 
 
◆ getShader()
  
  
      
        
          | shared_ptr<Shader> st::DocumentManager::getShader  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
inline   | 
  
 
 
◆ loadShader() [1/2]
      
        
          | bool st::DocumentManager::loadShader  | 
          ( | 
          bool  | 
          open = false | ) | 
           | 
        
      
 
Reloads the current set shader. 
- Parameters
 - 
  
    | open | Wether or not open the shader with the text editor.  | 
  
   
 
 
◆ loadShader() [2/2]
      
        
          | bool st::DocumentManager::loadShader  | 
          ( | 
          string  | 
          path,  | 
        
        
           | 
           | 
          bool  | 
          open = false  | 
        
        
           | 
          ) | 
           |  | 
        
      
 
Loads a new shader. 
If the shader file is not found, creates a new one in the provided path from the template. 
- Parameters
 - 
  
    | open | Wether or not open the shader with the text editor.  | 
  
   
 
 
◆ openShader()
      
        
          | void st::DocumentManager::openShader  | 
          ( | 
           | ) | 
           | 
        
      
 
Opens the current shader with the configured text editor. 
 
 
◆ saveShader()
      
        
          | bool st::DocumentManager::saveShader  | 
          ( | 
          string  | 
          name | ) | 
           | 
        
      
 
Renames the current shader. 
This prevents the shader from being overwritten if it is the "newShader". 
- Parameters
 - 
  
    | name | Name of the new shader. Must not have extension.  | 
  
   
 
 
◆ default_shaders
  
  
      
        
          | vector< shared_ptr <Shader > > st::DocumentManager::default_shaders | 
         
       
   | 
  
private   | 
  
 
 
◆ shader
  
  
      
        
          | Shader st::DocumentManager::shader | 
         
       
   | 
  
private   | 
  
 
 
◆ shaders_path
      
        
          | const string st::DocumentManager::shaders_path | 
        
      
 
 
◆ text_editor
  
  
      
        
          | string st::DocumentManager::text_editor | 
         
       
   | 
  
private   | 
  
 
 
The documentation for this class was generated from the following files: