Shader Tool
Small shader visualiser.
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▼Cst::CNode | |
Cst::CButton | |
Cst::CCanvas | |
Cst::CLabel | |
Cst::CScreen | |
Cst::CTextBox | |
Cst::Color_Buffer_Rgba8888::Color | |
▼Cst::Color_Buffer | |
Cst::Color_Buffer_Rgba8888 | |
Cst::ConfigurationManager | Contains the application configuration and loads it |
Cst::DocumentManager | Manages the shaders files |
Cst::Framebuffer | Used to render the scene to a framebuffer and apply post processig shaders to it |
▼CGLCanvas | |
Cst::Canvas | Customized GLCanvas class to act as a customizable framebuffer |
Cst::Canvas3D | Customizable GLCanvas implementation. WIP |
Cst::GLTexture | |
Cst::Shader | Data class that contains the code of a shader |
Cst::ShaderProgram | Represents a OpenGL shader program. Not in use, as I'm using nanogui's shaders right now |
Cst::Texture | |
Cst::UIBuilder | Builds the nanogui interface from a xml |
Cst::UIController | Controls the application Front-end |
Cst::UniformVariable | Represents an uniform used by a shader. WIP |
Crapidxml::xml_node< Ch > |